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YSE sound engine
1.0
cross platform sound engine
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![]() ![]() ![]() | Every subSystem consists out of several class which are meant to work together |
![]() ![]() ![]() ![]() | Channels are used to control groups of sounds simultaniously |
![]() ![]() ![]() | Every subSystem consists out of several class which are meant to work together |
![]() ![]() ![]() ![]() | A sound object is needed for every kind of sound you want to use |
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![]() ![]() ![]() ![]() | Delay keeps an internal delay line of variable length |
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![]() ![]() ![]() | Every subSystem consists out of several class which are meant to work together |
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![]() ![]() ![]() | Every subSystem consists out of several class which are meant to work together |
![]() ![]() ![]() ![]() | Reverb objects are actually just a collection of reverb settings |
![]() ![]() ![]() | Every subSystem consists out of several class which are meant to work together |
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![]() ![]() ![]() | The Listener is a singleton object used to control your position in the virtual space |
![]() ![]() ![]() | A singleton class for logging |
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