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YSE sound engine
1.0
cross platform sound engine
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| Every subSystem consists out of several class which are meant to work together | |
| Channels are used to control groups of sounds simultaniously | |
| Every subSystem consists out of several class which are meant to work together | |
| A sound object is needed for every kind of sound you want to use | |
| Delay keeps an internal delay line of variable length | |
| Every subSystem consists out of several class which are meant to work together | |
| Every subSystem consists out of several class which are meant to work together | |
| Reverb objects are actually just a collection of reverb settings | |
| Every subSystem consists out of several class which are meant to work together | |
| The Listener is a singleton object used to control your position in the virtual space | |
| A singleton class for logging | |