YSE sound engine  1.0
cross platform sound engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
\NYSE
 oNCHANNELEvery subSystem consists out of several class which are meant to work together
 |\CinterfaceObjectChannels are used to control groups of sounds simultaniously
 oNSOUNDEvery subSystem consists out of several class which are meant to work together
 |\CinterfaceObjectA sound object is needed for every kind of sound you want to use
 oNDSP
 |oCdelayDelay keeps an internal delay line of variable length
 |oCdspObject
 |oCdspSourceObject
 |oCfilterBase
 |oChighPass
 |oClowPass
 |oCbandPass
 |oCbiQuad
 |oCsampleHold
 |oCclip
 |oCrSqrt
 |oCsqrt
 |oCwrap
 |oCmidiToFreq
 |oCfreqToMidi
 |oCdbToRms
 |oCrmsToDb
 |oCdbToPow
 |oCpowToDb
 |oCpow
 |oCexp
 |oClog
 |oCabs
 |oChilbert
 |oCringModulator
 |oCsineWave
 |oCsaw
 |oCcosine
 |oCsine
 |oCnoise
 |oCvcf
 |oCramp
 |oClint
 |\Csample
 oNMUSIC
 |oCchord
 |\Cnote
 oNDEVICEEvery subSystem consists out of several class which are meant to work together
 |oCinterfaceObject
 |\CsetupObject
 oNMIDI
 |\Cfile
 oNREVERBEvery subSystem consists out of several class which are meant to work together
 |\CinterfaceObjectReverb objects are actually just a collection of reverb settings
 oNSYNTHEvery subSystem consists out of several class which are meant to work together
 |oCdspVoice
 |oCsamplerConfig
 |\CinterfaceObject
 oCio
 oClistenerThe Listener is a singleton object used to control your position in the virtual space
 oClogA singleton class for logging
 oCsystem
 oCweak_atomic
 oClfQueue
 oCVec
 \CaVec