YSE sound engine
1.0
cross platform sound engine
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The YSE website includes a binary distribution with dynamic libraries for Windows and Android. (Other platforms should be included soon.) Just add the include folder to your project and link to the library. Note that C++11 must be used to build a project that is linked to YSE.
You should only need to include the main header file:
Todo
Some classes in YSE are probably needed in every program using the engine. I've decided to implement them as 'functors'. Internally, a functor is something like this:
You should not try to create your own object from the system class. YSE uses this functor internally as well. We think this approach has some advantages:
Other functor objects are: