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TOPIC: Screenshot, SB names, ESC cancel, SB move edit

kookaburreh's Avatar
kookaburreh - 1 year 5 months ago
#375 - Screenshot, SB names, ESC cancel, SB move edit
More of my petulant demands, muahaha! But seriously, you've been awesome with feature requests, let's see if these ones sound reasonable to you.

1. Screenshot
Given the user-creation theme, I've often wished for a screenshot button. To match what other games do, I'd suggest:
- assign it to F11, F12 or the PrintScreen button
- give feedback as a message like "Screenshot saved" (make sure the message doesn't show up in subsequent screenshots), and/or a camera click sound works fine too.


2. Soundball Names(/Preview)
The new UI for inserting objects is a lot easier than the old huge drop-down lists, great job. But unfortunately, individual sound and object names don't appear anymore. Maybe names can go above the scrap cost or in insta-tooltips or something.
(And a fancier, less important feature: now that objects cost scraps, maybe a "play/pause" button to preview each sound, I'd suggest the lower-left corner of each soundball box.)


3. ESC cancel
When dragging, ESC typically cancels the drag. So I could insert or move something, but change my mind and hit ESC to undo it before I let go of the mouse button. Good for when I accidentally click-drag the wrong thing.
(Actually, now you can cancel inserting stuff by going to the ESC menu and letting go of the mouse, but somehow that doesn't feel kosher.)


4. Soundball movement editing
I'm not sure if movement editing has changed at all since I last tried, but the devlog says it hasn't.
So, what if the movement nodes/points themselves were ghostly soundballs that could be moved around? I think this would make soundball movement editing a lot more flexible.
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yvan's Avatar
yvan - 1 year 5 months ago
#377 - Re: Screenshot, SB names, ESC cancel, SB move edit
1. Easy, i can do that :-)
2. You're right. Several people have asked for it and it will be implemented.
3. Have to think about it. It's a good idea and the gui needs improvement anyway. But i'm not sure about the details yet.
4. That might be difficult to implement soon. But it would look better indeed.
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